1. What’s in the lorry? The point of this game is to speculate as to the contents of the nearest lorry (excluding those with visible loads). As there is no way of knowing if you are right, no points are awarded.
2. Murder mystery. Someone has committed a murder and is even now in their getaway vehicle, on the road with you! Possibly. Your job is to observe your fellow travellers (either in your vehicle or other vehicles) and deduce the guilty party and the details of the murder.
3. Red car stack. How many red cars can you see in a row? You win that number of points.
4. Traffic news bingo. For this you will need a list of your favourite congestion and accident hotspots and a radio with travel news reports.
5. Apocalypse now. The point of this game is to speculate what would happen if an apocalypse of your favoured type (zombie, massive earthquake, asteroid strike, plague etc.) were to start right at this moment. Where would you go? What would you do? How quickly would the road snarl up? Etc.
6. Make a banana. A banana is when you see a yellow car next to a brown car, or, better yet, several cars of each colour together. Alternatively, you can also score a point if you see an actual banana. Pictures of bananas on lorries count as well. Banana.
7. Roadkill or shipping container. You score a point if you correctly guess what you’re going to see on the road next: a dead animal or a shipping container. Entities already visible at the time of the guess do not count.
8. Where’s the letter Y gone? Participants endeavour to keep a letter Y outside the car visible for as long as possible, primarily by looking at numberplates.
9. Count your toes. A fun game for fans of repetition.
10. Road stories. Pick a passing car whose inhabitants and contents are visible. Where do you think they are going, and for how long? What is that dog in the car thinking about? Why the red canoe? Etc.
11. Lorry driver’s elbow. Next time you go past a lorry, note the size of the driver’s visible elbow. Will the next lorry driver elbow you see be bigger or smaller? Score a point if you are right.
12. Placename stories. Your job is to deliberately misinterpret placenames that you pass to make them into parts of a story (e.g. ‘Maida Vale’ -> 'Made of Ale’; 'Loughton Court’ -> 'Lout un-caught’ etc.). Score one point per un-forced happy ending.