1. Take the next left, twice around the block, up the stairs and knock gently.
2. Three times around the block and wait until Monday. There stops here on Monday at dawn. Make sure you’re awake or you’ll have to hang around for another week, and the coyotes come on Tuesday at dawn so you might not want to be waiting then.
3. You see the chap with the phone? Follow the chap with the phone. He’s going there. He’ll duck into a supermarket at one point and come out of the staff entrance with a different coat on, so be ready for that.
4. Here is a book about there. That is probably the safest way to get there. Should you get a little too deep into the book and find yourself physically there, page 48 discusses a book there about here, which you might be able to use to get back.
5. Go three thousand years backwards in time and kidnap your own grandmother, who you will find is also a time traveller; persuade her to take up town planning and deposit her in 1840, dressed as a gentleman, from which you may be assured she will be able to get home on her own in time; and make sure that she designs in a left turn just ahead of where you are now. Then come back here and take the next left.
6. Dig three hundred metres straight down. Follow the cave as far as it goes, enlarging any openings as required. You may wish to trail a red string behind you if you have friends and relatives who will come looking for you. When you reach the statue, turn the left ear and do not touch any other part. Descend. After the cave-in, take the next left. It may be helpful to have the nuclear launch codes on hand, just in case.
7. Go to the nearest hardware shop and purchase a hook on top of a tall enough pole. Turn left and carry on until you are in a good enough place. Raise the pole above your head and wait. They will come and get you eventually, if you wait long enough.
8. You are already there. One day, when you are no longer there but have come at last to here where you thought you were, you will come to realise this, and it will haunt you for the rest of your life.
9. Oooh, you don’t want to go there. Try redefining here as there instead. All you will need is a letter ’t’ and some word glue.
10. Actually, you can’t get there from here.
1. So. It seems that you are lost. Lost enough, at least, to open the envelope and turn to these directions. How fortunate you are! There are many here who say they can help you get home. But trust me, trust me. There are none who are experts like I am. I have never yet failed to bring someone home. Provided, that is, that they follow my instructions.
2. How to start? There are many places one may be lost, so it is difficult to say precisely. But here is my formula. You should go straight on, and then left twice, and then down, and you should carry on until you see the black tree (it may not be a black tree; it may be a telegraph pole, or a crack in the wall, or the silhouette of the surgeon in the light of the setting sun: but you will know it when you see it). At the black tree, take the narrowest path, the one that seems a little in shadow. By and by you will come to a door that seems familiar. Open it and go through.
3. By the door there should be a torch to guide you. Take it. Follow the path of the white stones. By and by you will come to a bed of moss (it may not be a bed of moss; it may be an old cushion, or a pile of cigarette butts, or of sand: but you will know it when you see it). Stand guard here until the morning. There may be whisperers or whistlers or rustling things in the dark. Use your torch wisely; these things cannot abide light. When the sun rises, pick the white flowers at your feet and climb the hill, as fast as you may.
4. At the hill’s peak, climb the oak tree (it may not be an oak tree; but you know that by now). You should see three grey towers on the far side of the valley, set against the rising sun. Head for the middle one. Do not drink from the stream on the way, no matter how thirsty you may feel. The middle tower is a library, but trust me, trust me: you must not open any of the books.
5. At the door to the library, take the white flowers and breathe in their peppery scent. Do this only once. It will put words in your mouth. If you do it a second time, you will find yourself telling two stories at once. There was a queen I knew in a distant land who told two stories at once and the head of one story caught the tail of the other and in their hunger for words they sucked all the breath from her body.
6. There is a spiral staircase in the library. Climb it as far as you may, into the tower where the bears sleep. There is an old bear with silver-sheathed claws who lives there. Give her the words the flower has left on your tongue, but only them and no others. She in turn will give you three things. First, a secret mark. Do not worry; it will only bleed a little. Second, breath from her body. Third, she will show you the map on her belly. You must follow the path that leads over her heart.
7. Stop at the crossroads in the yew grove. It stands at the heart of a maze, but trust me, trust me. Having been as lost as you are, you will find it an easy thing to come to that crossroads. There is a tree that stands a third again as tall as the others and in its uppermost branches is a poisonous knot. Hold the bear’s breath in your lungs as you climb. You will want the key that nestles in the knot’s black crook. Wipe it clean of sap before you take it. Ignore the golden flies; they can only hurt those who were born here or who have eaten the fruit.
8. Climb the path up the sandy cliff. There will be people in the maze’s bleak backwaters who tell you things about this path: ignore them. You will need to piss on the black rocks at the top for safe passage. Do not forget this.
9. By and by you will come to a castle overgrown with ivy. Knock at the gate five times. A knight in an eyeless helmet will come to the door. Hand him the key. By and by you will meet three beautiful brothers, and they will hand you a bowl of fruit. Eat the grapes only, and do not chew the pips, which are bitter and will make you bitter too. I cannot abide bitterness in my servants.
10. These are the things that one needs to snare an immigrant soul to this land: a key to unlock the chain that otherwise would pull on your heart at the thought of your old lands; the subtle poison of the fruit in your gut to snare your body here; and the mark that shows to which of the lords you belong. Welcome to your new home. Trust me, trust me. I have never yet failed to bring someone home.
1. Horse Well, New Mexico. Always good to begin a trip out in the wild a little. Do look after that horse, by the way. I’m rather fond of her. When you’re done sightseeing (I hear there are some interesting caves neaby?), get on I-25 N in San Miguel County from NM-137 N, US-285 N and US-84 W. Continue to Lockwood, then take exit 452 from I-90 W. You did feed the horse, didn’t you? I forgot to say - this is a trip of just over three days by car if you don’t stop, so it may be a while on horseback. Get onto I-15 N/US-89 N in Cascade County from MT-3 N, US-191 N and US-87 N and carry on until MT-44 W/Valier Hwy in Pondera County. Take exit 348 from I-15 N. Carry on along MT-44 to US-2 W, in…
2. Hungry Horse, Montana. Very scenic around here, isn’t it? Also, you should be able to get some food for that horse. Now take US-2, State Hwy 464 and AB-2 N to AB-20 N in Red Deer County, Canada, continuing to AB-22. There take AB-43 N and Alaska Ave until you reach…
3. Whitehorse, Yukon. Taken a turn for the chilly, I think you’ll find. You do know that horse wasn’t that colour when you got it, right? That’s snow. I don’t think the horse likes it. You should maybe brush it off. When you’re ready to go, get back on Alaska Hwy/YT-2 N/Yukon 1 W, taking AK-2 W to AK-11 N/N Slope Haul Rd in Livengood, United States. Follow AK-11 N/N Slope Haul Rd until you run out of land, at which point you will be in:
4. Deadhorse, Alaska. What did I tell you about looking after that horse? I hope you have some alternative method of getting home.